Lady of Falcons
|Agility||5||Balance 2B, Dodge 4B, Quickness 3B|
|Animal Handling||4||Charm 2B|
|Athletics||4||Climb 3B, Jump 3B|
|Awareness||7||Empathy 3B, Notice 2B|
|Deception||4||Act 1B, Bluff 1B|
|Persuasion||5||Charm 3B, Convince 2B, Intimidate 4B|
|Will||5||Coordinate 1B, Courage 5B, Dedication 3B|
Natural Armor: AR 3 (Movement 4, Sprint 16)
Falcon Form: The Lady may take the form of a falcon at will. Her stats remain the same although her damage is reduced to 2.
Ultimatum: So long as the Legendary bow ‘Ultimatum’ remains in Falconcliff, the Lady may summon and dismiss a copy of it as a free action.
Piercing Resistant: Piercing weapons do not reduce AR and have their base damage reduced by their Piercing modifier (to a minimum of 0).
Hideous Visage: If the veil of the Lady is lifted or removed, all those that start their turns within 10 yards of her must succeed on a Challenging (12) Will test or take –1D on all tests while in her presence. Those who roll a Critical failure are inflicted with the Flaw: Cruel Insanity and must flee at full speed each round until they succeed on another Will save. Those of the Pierce bloodline are immune to this effect.
Forest Stride: Gain +2D to Sneak and Ignore treacherous terrain while in a forest. Movement increases to 5 and Sprint increases to 25 while in a forest.
Eternal: The Lady rises at dusk, even if she is defeated or her body destroyed. Remove all Wounds and Injuries. This continues until a living Lady of Falcons takes her place.
There must always be a Lady of Falcons at Falconcliff.